Class: Material
Memberof
M3D.Render
Description
Phong材质
Date
2022-1-17
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
Material
Table of contents
Constructors
Properties
Methods
- addUniformMap
- addUniformTextureMap
- clearUniformMap
- clone
- compare
- getAcceptLight
- getAmbient
- getAmbientMap
- getBumpMap
- getCompare
- getDefine
- getDiffuse
- getDiffuseMap
- getDisplacementBias
- getDisplacementMap
- getDisplacementScale
- getDisplayName
- getEmissive
- getEmissiveMap
- getEnvTextureMapping
- getEvents
- getEvnMap
- getId
- getIsGammaOutpute
- getLightHash
- getMatcapMap
- getMaterialType
- getMaterialTypeStr
- getName
- getNeedUpdate
- getNormalMap
- getNormalMapScale
- getOpacity
- getShadingMode
- getShininess
- getSpecular
- getSpecularMap
- getTextureMapMode
- getTextureMapping
- getTextureOp
- getUnifomParameters
- getUniformMap
- getUniformParameter
- getUniformTextureMap
- getUseLight
- getUuid
- getUvRotate
- getUvTransform
- getiSpecular
- init
- registerEvent
- removeEvent
- setAcceptLight
- setAmbient
- setBumpMap
- setDefine
- setDiffuse
- setDiffuseMap
- setDisplacementBias
- setDisplacementMap
- setDisplacementScale
- setDisplayName
- setEmissive
- setEnvTextureMapping
- setId
- setIsGammaOutpute
- setLightHash
- setMatcapMap
- setMaterialType
- setName
- setNeedUpdate
- setNormalMap
- setNormalMapScale
- setOpacity
- setShadingMode
- setShininess
- setSpecular
- setSpecularMap
- setTextureMapMode
- setTextureMapping
- setTextureOp
- setUniformMap
- setUniformParameter
- setUseLight
- setUuid
- setiSpecular
- tempOpacity
- updateUniformMap