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版本:v10.0

M3D / M3D / Render / Primitive

Class: Primitive

M3D.Render.Primitive

File

Brief

图元类 用于存放渲染用到的顶点数据、渲染参数以及其他状态

Author

ss

Date

2022-1-17

Version

1.0

Copyright

All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd

Hierarchy

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new Primitive(): Primitive

Returns

Primitive

Overrides

M3DObject.constructor

new Primitive(type): Primitive

Parameters

NameType
typePrimitiveType

Returns

Primitive

Overrides

M3DObject.constructor

new Primitive(type, count, offset, indexBuffer): Primitive

Parameters

NameType
typePrimitiveType
countnumber
offsetnumber
indexBufferIndexBuffer

Returns

Primitive

Overrides

M3DObject.constructor

Properties

id

id: number

Inherited from

M3DObject.id


count

Static count: number

Inherited from

M3DObject.count

Methods

clearPrimitive

clearPrimitive(): void

Returns

void

Description

清除primitive中的map数据


clearState

clearState(): void

Returns

void

Description

清除primitive中的起始状态数据


getAttributeMap

getAttributeMap(): Map<ShaderParameter, any>

Returns

Map<ShaderParameter, any>

Description

获取 attribute Map


getCount

getCount(): number

Returns

number

Description

获取绘制数量


getEndStateSet

getEndStateSet(): ShapeSet<State>

Returns

ShapeSet<State>

Description

获取开始状态集合


getEvents

getEvents(): M3DEvent[]

Returns

M3DEvent[]

Description

获得事件列表

Inherited from

M3DObject.getEvents


getId

getId(): number

Returns

number

Description

获取id

Inherited from

M3DObject.getId


getIndexBuffer

getIndexBuffer(): IndexBuffer

Returns

IndexBuffer

Description

获取indexBuffer


getIsSelected

getIsSelected(): boolean

Returns

boolean

Description

获取选中状态


getOffset

getOffset(): number

Returns

number

Description

获取绘制偏移


getPrimitiveType

getPrimitiveType(): PrimitiveType

Returns

PrimitiveType

Description

获取PrimitiveType


getShaderProgramName

getShaderProgramName(): string

Returns

string

Description

获取program名称


getStartStateSet

getStartStateSet(): ShapeSet<State>

Returns

ShapeSet<State>

Description

获取开始状态集合


getTexture

getTexture(): Texture

Returns

Texture

Description

获取纹理


getUniformMap

getUniformMap(): Map<ShaderParameter, any>

Returns

Map<ShaderParameter, any>

Description

获取uniform Map


getUniformTextureMap

getUniformTextureMap(): Map<ShaderTextureParameter, any>

Returns

Map<ShaderTextureParameter, any>

Description

获取uniform Map


getVisible

getVisible(): boolean

Returns

boolean

Description

获取是否可见


registerEvent

registerEvent(event): void

Parameters

NameTypeDescription
eventM3DEventM3D事件

Returns

void

Description

注册事件

Inherited from

M3DObject.registerEvent


removeEvent

removeEvent(): void

Returns

void

Description

删除事件

Inherited from

M3DObject.removeEvent


setAttributeMap

setAttributeMap(param, gpuObj): void

Parameters

NameType
paramShaderParameter
gpuObjGPUObject

Returns

void

Description

设置属性


setCount

setCount(count): void

Parameters

NameType
countnumber

Returns

void

Description

设置绘制数量


setEndStateSet

setEndStateSet(state): void

Parameters

NameType
stateGLState

Returns

void

Description

添加结束状态


setId

setId(v): void

Parameters

NameTypeDescription
vnumberShapeId

Returns

void

Description

设置id

Inherited from

M3DObject.setId


setIndexBuffer

setIndexBuffer(buffer): void

Parameters

NameType
bufferIndexBuffer

Returns

void

Description

设置indexBuffer


setIsSelected

setIsSelected(selected): void

Parameters

NameType
selectedboolean

Returns

void

Description

设置选中状态


setOffset

setOffset(offset): void

Parameters

NameType
offsetnumber

Returns

void

Description

设置绘制偏移


setPrimitiveType

setPrimitiveType(type): void

Parameters

NameType
typePrimitiveType

Returns

void

Description

设置PrimitiveType


setShaderProgramName

setShaderProgramName(name): void

Parameters

NameType
namestring

Returns

void

Description

设置program名称


setStartStateSet

setStartStateSet(state): void

Parameters

NameType
stateGLState

Returns

void

Description

添加开始状态


setTexture

setTexture(texture): void

Parameters

NameType
textureTexture

Returns

void

Description

设置纹理


setUniformMap

setUniformMap(param, obj): void

Parameters

NameType
paramShaderParameter
objany

Returns

void

Description

设置uniform Map


setUniformTextureMap

setUniformTextureMap(param, obj): void

Parameters

NameType
paramShaderTextureParameter
objany

Returns

void


setVisible

setVisible(visible): void

Parameters

NameType
visibleboolean

Returns

void

Description

设置是否可见