M3D / M3D / Render / Primitive
Class: Primitive
File
Brief
图元类 用于存放渲染用到的顶点数据、渲染参数以及其他状态
Author
ss
Date
2022-1-17
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
Primitive
Table of contents
Constructors
Properties
Methods
- clearPrimitive
- clearState
- getAttributeMap
- getCount
- getEndStateSet
- getEvents
- getId
- getIndexBuffer
- getIsSelected
- getOffset
- getPrimitiveType
- getShaderProgramName
- getStartStateSet
- getTexture
- getUniformMap
- getUniformTextureMap
- getVisible
- registerEvent
- removeEvent
- setAttributeMap
- setCount
- setEndStateSet
- setId
- setIndexBuffer
- setIsSelected
- setOffset
- setPrimitiveType
- setShaderProgramName
- setStartStateSet
- setTexture
- setUniformMap
- setUniformTextureMap
- setVisible
Constructors
constructor
• new Primitive(): Primitive