M3D / M3D / Render / TextureMapping
Enumeration: TextureMapping
Memberof
M3D.Render
Description
纹理映射枚举
Table of contents
Enumeration Members
- TextureMapping_BOX
- TextureMapping_CYLINDER
- TextureMapping_OTHER
- TextureMapping_PLANE
- TextureMapping_SPHERE
- TextureMapping_UV
- textureMapping_BOX
- textureMapping_CYLINDER
- textureMapping_OTHER
- textureMapping_PLANE
- textureMapping_SPHERE
- textureMapping_UV
Enumeration Members
TextureMapping_BOX
• TextureMapping_BOX = 3
Cubic mapping
TextureMapping_CYLINDER
• TextureMapping_CYLINDER = 2
Cylindrical mapping
TextureMapping_OTHER
• TextureMapping_OTHER = 5
Undefined mapping. Have fun.
TextureMapping_PLANE
• TextureMapping_PLANE = 4
Planar mapping
TextureMapping_SPHERE
• TextureMapping_SPHERE = 1
Spherical mapping
TextureMapping_UV
• TextureMapping_UV = 0
The mapping coordinates are taken from an UV channel.
The #AI_MATKEY_UVWSRC key specifies from which UV channel the texture coordinates are to be taken from (remember, meshes can have more than one UV channel).
textureMapping_BOX
• textureMapping_BOX = 3
Cubic mapping
textureMapping_CYLINDER
• textureMapping_CYLINDER = 2
Cylindrical mapping
textureMapping_OTHER
• textureMapping_OTHER = 5
Undefined mapping. Have fun.
textureMapping_PLANE
• textureMapping_PLANE = 4
Planar mapping
textureMapping_SPHERE
• textureMapping_SPHERE = 1
Spherical mapping
textureMapping_UV
• textureMapping_UV = 0