Class: GLDrawer
File
Brief
绘制类
Author
ss
Date
2022-1-20
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
GLDrawer
Table of contents
Constructors
Properties
Methods
- draw
- drawPrimitive
- drawTriWithIndex
- drawTriWithoutIndex
- drawTriangle
- drawTriangleWithIndex
- execute
- getBindTextures
- getDrawCall
- getEvents
- getId
- getTextureUnit
- registerEvent
- removeEvent
- resetDrawCall
- setAttributeParameter
- setId
- setTextureUnit
- setUniformLight
- setUniformParameter
Constructors
constructor
• new GLDrawer(): GLDrawer
Returns
Description
构造函数
Inherited from
Properties
id
• id: number
Inherited from
count
▪ Static count: number
Inherited from
Methods
draw
▸ draw(v): void
Parameters
| Name | Type | Description |
|---|---|---|
v | Viewport | 视口 |
Returns
void
Description
绘制
Inherited from
drawPrimitive
▸ drawPrimitive(primitive): void
Parameters
| Name | Type |
|---|---|
primitive | Primitive |
Returns
void
drawTriWithIndex
▸ drawTriWithIndex(renderContext, primitiveType, dataLength, dataOffset): void
Parameters
| Name | Type |
|---|---|
renderContext | RenderContext |
primitiveType | number |
dataLength | number |
dataOffset | number |
Returns
void
Description
绘制带索引三角面
drawTriWithoutIndex
▸ drawTriWithoutIndex(renderContext, primitiveType, dataLength): void
Parameters
| Name | Type |
|---|---|
renderContext | RenderContext |
primitiveType | number |
dataLength | number |
Returns
void
Description
绘制不带索引三角面
drawTriangle
▸ drawTriangle(dataLength, dataOffset): void
Parameters
| Name | Type |
|---|---|
dataLength | number |
dataOffset | number |
Returns
void
drawTriangleWithIndex
▸ drawTriangleWithIndex(indexBuffer, dataLength, dataOffset): void
Parameters
| Name | Type |
|---|---|
indexBuffer | IndexBuffer |
dataLength | number |
dataOffset | number |
Returns
void
execute
▸ execute(tree): void
Parameters
| Name | Type |
|---|---|
tree | RenderTree |
Returns
void
Description
执行绘制
Inherited from
getBindTextures
▸ getBindTextures(): Map<number, number>
Returns
Map<number, number>
Description
获取当前绑定纹理
getDrawCall
▸ getDrawCall(): number
Returns
number
Description
获取drawCall次数
getEvents
▸ getEvents(): M3DEvent[]
Returns
M3DEvent[]
Description
获得事件列表
Inherited from
getId
▸ getId(): number
Returns
number
Description
获取id
Inherited from
getTextureUnit
▸ getTextureUnit(): number
Returns
number
Description
获取TextureUnit
registerEvent
▸ registerEvent(event): void
Parameters
| Name | Type | Description |
|---|---|---|
event | M3DEvent | M3D事件 |
Returns
void
Description
注册事件
Inherited from
removeEvent
▸ removeEvent(): void
Returns
void
Description
删除事件
Inherited from
resetDrawCall
▸ resetDrawCall(): void
Returns
void
Description
drawCall重置
setAttributeParameter
▸ setAttributeParameter(renderContext, program, attributeMap): number[]
Parameters
| Name | Type |
|---|---|
renderContext | RenderContext |
program | GLShaderProgram |
attributeMap | Map<ShaderParameter, any> |
Returns
number[]
Description
设置Attribute参数
setId
▸ setId(v): void
Parameters
| Name | Type | Description |
|---|---|---|
v | number | ShapeId |
Returns
void
Description
设置id
Inherited from
setTextureUnit
▸ setTextureUnit(unit): void
Parameters
| Name | Type |
|---|---|
unit | number |
Returns
void
Description
设置TextureUnit
setUniformLight
▸ setUniformLight(renderInfo): void
Parameters
| Name | Type |
|---|---|
renderInfo | RenderInfo |
Returns
void
setUniformParameter
▸ setUniformParameter(renderContext, program, uniformMap): any
Parameters
| Name | Type |
|---|---|
renderContext | RenderContext |
program | GLShaderProgram |
uniformMap | Map<ShaderParameter, GLUniform> |
Returns
any
Description
设置Uniform参数
▸ setUniformParameter(renderContext, program, uniformMap, viewMatrix): any
Parameters
| Name | Type |
|---|---|
renderContext | RenderContext |
program | GLShaderProgram |
uniformMap | Map<ShaderParameter, GLUniform> |
viewMatrix | Matrix4 |
Returns
any
Description
设置Uniform参数(uniformMap中有normalMatrix)