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版本:v10.0

M3D / M3D / Render / GLCullFaceState

Class: GLCullFaceState

M3D.Render.GLCullFaceState

File

Brief

WebGL多边形剔除状态配置

Author

ss

Date

2022-6-25

Version

1.0

Copyright

All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd

Hierarchy

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new GLCullFaceState(renderContext): GLCullFaceState

Parameters

NameType
renderContextRenderContext

Returns

GLCullFaceState

Inherited from

GLState.constructor

Properties

id

id: number

Inherited from

GLState.id


count

Static count: number

Inherited from

GLState.count

Methods

end

end(): void

Returns

void

Description

结束设置

Overrides

GLState.end


getCullFace

getCullFace(): boolean

Returns

boolean

Description

获取是否开启多边形剔除功能


getCullMode

getCullMode(): CullMode

Returns

CullMode

Description

获取多边形剔除模式


getEvents

getEvents(): M3DEvent[]

Returns

M3DEvent[]

Description

获得事件列表

Inherited from

GLState.getEvents


getId

getId(): number

Returns

number

Description

获取id

Inherited from

GLState.getId


getRenderContext

getRenderContext(): RenderContext

Returns

RenderContext

渲染上下文

Description

获取渲染上下文

Inherited from

GLState.getRenderContext


registerEvent

registerEvent(event): void

Parameters

NameTypeDescription
eventM3DEventM3D事件

Returns

void

Description

注册事件

Inherited from

GLState.registerEvent


removeEvent

removeEvent(): void

Returns

void

Description

删除事件

Inherited from

GLState.removeEvent


setCullFace

setCullFace(value): void

Parameters

NameType
valueboolean

Returns

void

Description

设置是否开启多边形剔除功能


setCullMode

setCullMode(value): void

Parameters

NameType
valueCullMode

Returns

void

Description

设置多边形剔除模式


setId

setId(v): void

Parameters

NameTypeDescription
vnumberShapeId

Returns

void

Description

设置id

Inherited from

GLState.setId


setRenderContext

setRenderContext(v): void

Parameters

NameTypeDescription
vRenderContext渲染上下文

Returns

void

Description

设置GL

Inherited from

GLState.setRenderContext


start

start(): void

Returns

void

Description

起始设置

Overrides

GLState.start