M3D / M3D / Render / DecalMaterial
Class: DecalMaterial
Memberof
M3D.Render
Description
贴图材质
Author
SS
Date
2023-2-12
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
DecalMaterial
Table of contents
Constructors
Properties
Methods
- addUniformMap
- addUniformTextureMap
- clearUniformMap
- clone
- compare
- getAcceptLight
- getAmbient
- getAmbientMap
- getBody
- getBumpMap
- getCompare
- getDefine
- getDiffuse
- getDiffuseMap
- getDisplacementBias
- getDisplacementMap
- getDisplacementScale
- getDisplayName
- getEmissive
- getEmissiveMap
- getEnvTextureMapping
- getEvents
- getEvnMap
- getFaceIndexs
- getFaceNormals
- getFaceUVs
- getFaceVertexts
- getId
- getInstancePath
- getIsGammaOutpute
- getLightHash
- getMatcapMap
- getMaterialType
- getMaterialTypeStr
- getName
- getNeedUpdate
- getNormalMap
- getNormalMapScale
- getOpacity
- getShadingMode
- getShininess
- getSpecular
- getSpecularMap
- getTextureMapMode
- getTextureMapping
- getTextureOp
- getUnifomParameters
- getUniformMap
- getUniformParameter
- getUniformTextureMap
- getUseLight
- getUuid
- getUvRotate
- getUvTransform
- getiSpecular
- init
- registerEvent
- removeEvent
- setAcceptLight
- setAmbient
- setBody
- setBumpMap
- setDefine
- setDiffuse
- setDiffuseMap
- setDisplacementBias
- setDisplacementMap
- setDisplacementScale
- setDisplayName
- setEmissive
- setEnvTextureMapping
- setFaceIndexs
- setFaceNormals
- setFaceUVs
- setFaceVertexs
- setId
- setInstancePath
- setIsGammaOutpute
- setLightHash
- setMatcapMap
- setMaterialType
- setName
- setNeedUpdate
- setNormalMap
- setNormalMapScale
- setOpacity
- setShadingMode
- setShininess
- setSpecular
- setSpecularMap
- setTextureMapMode
- setTextureMapping
- setTextureOp
- setUniformMap
- setUniformParameter
- setUseLight
- setUuid
- setiSpecular
- tempOpacity
- updateUniformMap
Constructors
constructor
• new DecalMaterial(): DecalMaterial
Returns
Description
构造函数
Overrides
• new DecalMaterial(org
): DecalMaterial
Parameters
Name | Type | Description |
---|---|---|
org | DecalMaterial | 原贴图材质 |
Returns
Description
构造函数
Overrides
Properties
id
• id: number
Inherited from
instanceRednerMaterial
• instanceRednerMaterial: boolean
Inherited from
Material.instanceRednerMaterial
count
▪ Static
count: number
Inherited from
defaultSpecular
▪ Static
defaultSpecular: number
Inherited from
Methods
addUniformMap
▸ addUniformMap(para
, uniformValue
): void
Parameters
Name | Type |
---|---|
para | ShaderParameter |
uniformValue | any |
Returns
void
Description
添加Uniform参数
Inherited from
addUniformTextureMap
▸ addUniformTextureMap(para
, obj
): void
Parameters
Name | Type |
---|---|
para | ShaderParameter |
obj | TextureObject |
Returns
void
Description
添加纹理Uniform参数
Inherited from
clearUniformMap
▸ clearUniformMap(): void
Returns
void
Description
清空材质UniformMap
Inherited from
clone
▸ clone(): Material
Returns
Description
材质克隆
Inherited from
compare
▸ compare(sBaseMaterial
): boolean
Parameters
Name | Type |
---|---|
sBaseMaterial | BaseMaterial |
Returns
boolean
Description
材质比较