M3D / M3D / Render / GLTextureCube
Class: GLTextureCube
Memberof
M3D.Render
Description
webgl立方体纹理
Date
2022-5-20
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
GLTextureCube
Table of contents
Constructors
Properties
Accessors
Methods
- addImage
- addImages
- bind
- clearResource
- getEvents
- getId
- getImageArray
- getIsGammaInput
- getMagFliter
- getMinFliter
- getMipMap
- getName
- getOGLObj
- getRenderContext
- getTextureRepeat
- getTextureUnit
- getWrapS
- getWrapT
- post
- registerEvent
- removeEvent
- send
- setId
- setImageParameter
- setIsGammaInput
- setMagFliter
- setMinFliter
- setMipMap
- setName
- setNeedUpdateRender
- setRenderContext
- setSize
- setTextureParameter
- setTextureRepeat
- setTextureUnit
- setWrapS
- setWrapT
- unbind
- update
Constructors
constructor
• new GLTextureCube(renderContext, textureParameter?): GLTextureCube
Parameters
| Name | Type | Description |
|---|---|---|
renderContext | RenderContext | |
textureParameter? | TextureParameter | 纹理参数 |
Returns
Description
构造函数
Overrides
Properties
id
• id: number
Inherited from
isLoaded
• isLoaded: boolean
Inherited from
count
▪ Static count: number
Inherited from
mipmap
▪ Static mipmap: boolean
Inherited from
Accessors
isUseMipMap
• get isUseMipMap(): boolean
Returns
boolean
Inherited from
GLTexture.isUseMipMap
• set isUseMipMap(value): void
Parameters
| Name | Type |
|---|---|
value | boolean |
Returns
void
Inherited from
GLTexture.isUseMipMap
Methods
addImage
▸ addImage(image): void
Parameters
| Name | Type |
|---|---|
image | ImageSource |
Returns
void
Description
添加图片
Inherited from
addImages
▸ addImages(images): void
Parameters
| Name | Type |
|---|---|
images | ImageSource[] |