Class: GLShader
Memberof
M3D.Render
Description
着色器
Author
ss
Date
2022-1-17
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
GLShader
Table of contents
Constructors
Properties
Methods
- compileShader
- deleteShader
- getEvents
- getId
- getIsCompiled
- getRenderContext
- getShader
- getShaderCode
- getShaderType
- registerEvent
- removeEvent
- setId
- setIsCompiled
- setRenderContext
- setShader
- setShaderCode
- setShaderType
Constructors
constructor
• new GLShader(context
, code?
): GLShader
Parameters
Name | Type |
---|---|
context | RenderContext |
code? | string |
Returns
Description
构造函数
Inherited from
Properties
id
• id: number
Inherited from
count
▪ Static
count: number
Inherited from
Methods
compileShader
▸ compileShader(shaderCode?
): boolean
Parameters
Name | Type |
---|---|
shaderCode? | string |
Returns
boolean
Description
编译着色器
Overrides
deleteShader
▸ deleteShader(): boolean
Returns
boolean
Description
删除着色器
Inherited from
getEvents
▸ getEvents(): M3DEvent
[]
Returns
M3DEvent
[]
Description
获得事件列表
Inherited from
getId
▸ getId(): number
Returns
number
Description
获取id
Inherited from
getIsCompiled
▸ getIsCompiled(): boolean
Returns
boolean
v 是否
Description
获取是否编译
Inherited from
getRenderContext
▸ getRenderContext(): RenderContext
Returns
渲染上下文
Description
获取渲染上下文
Inherited from
getShader
▸ getShader(): any
Returns
any
着色器
Description
获得着色器
Inherited from
getShaderCode
▸ getShaderCode(): string
Returns
string
着色器编码
Description
获得着色器编码
Inherited from
getShaderType
▸ getShaderType(): number
Returns
number
着色器类型
Description
获得着色器类型
Inherited from
registerEvent
▸ registerEvent(event
): void
Parameters
Name | Type | Description |
---|---|---|
event | M3DEvent | M3D事件 |
Returns
void
Description
注册事件
Inherited from
removeEvent
▸ removeEvent(): void
Returns
void
Description
删除事件
Inherited from
setId
▸ setId(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | number | ShapeId |
Returns
void
Description
设置id
Inherited from
setIsCompiled
▸ setIsCompiled(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | boolean | 是否 |
Returns
void
Description
设置是否编译
Inherited from
setRenderContext
▸ setRenderContext(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | RenderContext | 渲染上下文 |
Returns
void
Description
设置GL
Inherited from
setShader
▸ setShader(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | any | 着色器 |
Returns
void
Description
设置着色器类型
Inherited from
setShaderCode
▸ setShaderCode(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | string | 编码 |
Returns
void
Description
设置着色器编码
Inherited from
setShaderType
▸ setShaderType(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | number | 类型 |
Returns
void
Description
设置着色器类型