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版本:v10.0

M3D / M3D / Render / GPUState

Class: GPUState

M3D.Render.GPUState

Description

WEBGPU使用的状态基类

Hierarchy

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new GPUState(): GPUState

Returns

GPUState

Description

构造函数

Inherited from

State.constructor

Properties

id

id: number

Inherited from

State.id


count

Static count: number

Inherited from

State.count

Methods

end

end(): void

Returns

void

Inherited from

State.end


getEvents

getEvents(): M3DEvent[]

Returns

M3DEvent[]

Description

获得事件列表

Inherited from

State.getEvents


getId

getId(): number

Returns

number

Description

获取id

Inherited from

State.getId


getRenderContext

getRenderContext(): RenderContext

Returns

RenderContext

渲染上下文

Description

获取渲染上下文

Inherited from

State.getRenderContext


registerEvent

registerEvent(event): void

Parameters

NameTypeDescription
eventM3DEventM3D事件

Returns

void

Description

注册事件

Inherited from

State.registerEvent


removeEvent

removeEvent(): void

Returns

void

Description

删除事件

Inherited from

State.removeEvent


setId

setId(v): void

Parameters

NameTypeDescription
vnumberShapeId

Returns

void

Description

设置id

Inherited from

State.setId


setRenderContext

setRenderContext(v): void

Parameters

NameTypeDescription
vRenderContext渲染上下文

Returns

void

Description

设置GL

Inherited from

State.setRenderContext


start

start(): void

Returns

void

Inherited from

State.start