M3D / M3D / Render / GPUShaderProgram
Class: GPUShaderProgram
Memberof
M3D.Render
Description
着色器程序
Author
ss
Date
2022-1-17
Version
1.0
Copyright
All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd
Hierarchy
-
↳
GPUShaderProgram
Table of contents
Constructors
Properties
Methods
- addShader
- getEvents
- getId
- getName
- getRenderContext
- getShaderProgram
- registerEvent
- removeEvent
- setId
- setName
- setRenderContext
- setUniformValue
- useProgram
Constructors
constructor
• new GPUShaderProgram(gl
): GPUShaderProgram
Parameters
Name | Type | Description |
---|---|---|
gl | RenderContext | 上下文 |
Returns
Description
构造函数
Inherited from
Properties
id
• id: number
Inherited from
count
▪ Static
count: number
Inherited from
Methods
addShader
▸ addShader(shaderObj
): boolean
Parameters
Name | Type | Description |
---|---|---|
shaderObj | Shader | 着色器对象 |
Returns
boolean
Description
添 加着色器
Inherited from
getEvents
▸ getEvents(): M3DEvent
[]
Returns
M3DEvent
[]
Description
获得事件列表
Inherited from
getId
▸ getId(): number
Returns
number
Description
获取id
Inherited from
getName
▸ getName(): string
Returns
string
Description
获取着色器名称
Inherited from
getRenderContext
▸ getRenderContext(): RenderContext
Returns
渲染上下文
Description
获取渲染上下文
Inherited from
ShaderProgram.getRenderContext
getShaderProgram
▸ getShaderProgram(): any
Returns
any
Description
获取着色器
Inherited from
ShaderProgram.getShaderProgram
registerEvent
▸ registerEvent(event
): void
Parameters
Name | Type | Description |
---|---|---|
event | M3DEvent | M3D事件 |
Returns
void
Description
注册事件
Inherited from
removeEvent
▸ removeEvent(): void
Returns
void
Description
删除事件
Inherited from
setId
▸ setId(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | number | ShapeId |
Returns
void
Description
设置id
Inherited from
setName
▸ setName(name
): void
Parameters
Name | Type |
---|---|
name | string |
Returns
void
Description
设置着色器名称
Inherited from
setRenderContext
▸ setRenderContext(v
): void
Parameters
Name | Type | Description |
---|---|---|
v | RenderContext | 渲染上下文 |
Returns
void
Description
设置GL
Inherited from
ShaderProgram.setRenderContext
setUniformValue
▸ setUniformValue(paraName
, ...arg
): void
Parameters
Name | Type |
---|---|
paraName | string |
...arg | any [] |
Returns
void
Description
设置Uniform参数
Inherited from
useProgram
▸ useProgram(): void
Returns
void
Description
将着色器程序设置为当前着色器程序