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版本:v10.0

M3D / M3D / Render / GPUShaderProgram

Class: GPUShaderProgram

M3D.Render.GPUShaderProgram

Memberof

M3D.Render

Description

着色器程序

Author

ss

Date

2022-1-17

Version

1.0

Copyright

All Rights Reserved. Copyright (C) 2022 HOTEAMSOFT, Ltd

Hierarchy

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new GPUShaderProgram(gl): GPUShaderProgram

Parameters

NameTypeDescription
glRenderContext上下文

Returns

GPUShaderProgram

Description

构造函数

Inherited from

ShaderProgram.constructor

Properties

id

id: number

Inherited from

ShaderProgram.id


count

Static count: number

Inherited from

ShaderProgram.count

Methods

addShader

addShader(shaderObj): boolean

Parameters

NameTypeDescription
shaderObjShader着色器对象

Returns

boolean

Description

添加着色器

Inherited from

ShaderProgram.addShader


getEvents

getEvents(): M3DEvent[]

Returns

M3DEvent[]

Description

获得事件列表

Inherited from

ShaderProgram.getEvents


getId

getId(): number

Returns

number

Description

获取id

Inherited from

ShaderProgram.getId


getName

getName(): string

Returns

string

Description

获取着色器名称

Inherited from

ShaderProgram.getName


getRenderContext

getRenderContext(): RenderContext

Returns

RenderContext

渲染上下文

Description

获取渲染上下文

Inherited from

ShaderProgram.getRenderContext


getShaderProgram

getShaderProgram(): any

Returns

any

Description

获取着色器

Inherited from

ShaderProgram.getShaderProgram


registerEvent

registerEvent(event): void

Parameters

NameTypeDescription
eventM3DEventM3D事件

Returns

void

Description

注册事件

Inherited from

ShaderProgram.registerEvent


removeEvent

removeEvent(): void

Returns

void

Description

删除事件

Inherited from

ShaderProgram.removeEvent


setId

setId(v): void

Parameters

NameTypeDescription
vnumberShapeId

Returns

void

Description

设置id

Inherited from

ShaderProgram.setId


setName

setName(name): void

Parameters

NameType
namestring

Returns

void

Description

设置着色器名称

Inherited from

ShaderProgram.setName


setRenderContext

setRenderContext(v): void

Parameters

NameTypeDescription
vRenderContext渲染上下文

Returns

void

Description

设置GL

Inherited from

ShaderProgram.setRenderContext


setUniformValue

setUniformValue(paraName, ...arg): void

Parameters

NameType
paraNamestring
...argany[]

Returns

void

Description

设置Uniform参数

Inherited from

ShaderProgram.setUniformValue


useProgram

useProgram(): void

Returns

void

Description

将着色器程序设置为当前着色器程序

Inherited from

ShaderProgram.useProgram