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版本:v10.0

M3D / M3D / Render / ShaderParameterName

Enumeration: ShaderParameterName

M3D.Render.ShaderParameterName

Memberof

M3D.Render

Description

着色器参数枚举

Table of contents

Enumeration Members

Enumeration Members

ALPHA

ALPHA = "alpha"


AMBIENT_LIGHT_COLOR

AMBIENT_LIGHT_COLOR = "ambientLightColor"


AO_MAP

AO_MAP = "aoMap"


AO_MAP_INTENSITY

AO_MAP_INTENSITY = "aoMapIntensity"


ASPECTRATIO

ASPECTRATIO = "gAspectRatio"


BACK_CUBE_TEXTURE

BACK_CUBE_TEXTURE = "backCubeTexture"


BACK_TEXTURE

BACK_TEXTURE = "backTexture"


BLENDSTATE

BLENDSTATE = "blendState"


BOX_FAR

BOX_FAR = "gBoxFar"


BOX_MAX

BOX_MAX = "boxMax"


BOX_MIN

BOX_MIN = "boxMin"


BOX_NEAR

BOX_NEAR = "gBoxNear"


CAMERAOFFSET

CAMERAOFFSET = "gCameraOffset"


CAMERA_FAR

CAMERA_FAR = "gCameraFar"


CAMERA_NEAR

CAMERA_NEAR = "gCameraNear"


CAMERA_POSITION

CAMERA_POSITION = "cameraPosition"


CENTER

CENTER = "center"


CLEARCOAT

CLEARCOAT = "clearCoat"


CLEARCOATROUGHNESS

CLEARCOATROUGHNESS = "clearCoatRoughness"


COLLAPSE_COLOR

COLLAPSE_COLOR = "u_collapseColor"


CONTRAST

CONTRAST = "gContrast"


CUBE_MAP_WORLD_POSITION

CUBE_MAP_WORLD_POSITION = "cubeMapWorldPosition"


DEPTHTESTSTATE

DEPTHTESTSTATE = "depthTestState"


DEPTH_MAP

DEPTH_MAP = "depthMap"


DIAMOND_BLEND

DIAMOND_BLEND = "u_diamondDlend"


DIAMOND_DEPTH

DIAMOND_DEPTH = "u_diamondDepth"


DIFFUSE

DIFFUSE = "diffuse"


DIFFUSE_TEXTURE

DIFFUSE_TEXTURE = "diffuseTexture"


DISPLACEMENT_BIAS

DISPLACEMENT_BIAS = "displacementBias"


DISPLACEMENT_MAP

DISPLACEMENT_MAP = "displacementMap"


DISPLACEMENT_SCALE

DISPLACEMENT_SCALE = "displacementScale"


DISTANCE_MAX

DISTANCE_MAX = "gDistanceMax"


DISTANCE_MIN

DISTANCE_MIN = "gDistanceMin"


EDGEFALOFF

EDGEFALOFF = "edgefalloff"


EMISSIVE

EMISSIVE = "emissive"


EMISSIVE_MAP

EMISSIVE_MAP = "emissiveMap"


ENV_DIFFUSE_TEXTURE

ENV_DIFFUSE_TEXTURE = "envDiffuseTexture"


ENV_MAP_INTENSITY

ENV_MAP_INTENSITY = "envMapIntensity"


ENV_TEXTURE

ENV_TEXTURE = "envTexture"


FIRST_MODEL_COLOR

FIRST_MODEL_COLOR = "u_firstModelColor"


FRONT_CUBE_TEXTURE

FRONT_CUBE_TEXTURE = "frontCubeTexture"


FRONT_INFO_MAP

FRONT_INFO_MAP = "frontInfoMap"


FRONT_TEXTURE

FRONT_TEXTURE = "frontTexture"


FSP_AMBIENT

FSP_AMBIENT = "u_ambient"


FSP_CAMERA_IS_ORTHOGRAPHIC

FSP_CAMERA_IS_ORTHOGRAPHIC = "u_isOrthographic"


FSP_CLIPPLANE

FSP_CLIPPLANE = "u_clipPlanes"


FSP_DEPTHMAP0

FSP_DEPTHMAP0 = "u_depthMap0"


FSP_DEPTHMAP1

FSP_DEPTHMAP1 = "u_depthMap1"


FSP_DIFFUSE

FSP_DIFFUSE = "u_diffuse"


FSP_EDGEDETEC

FSP_EDGEDETEC = "u_edgeDetecColor"


FSP_ENABLECLIP

FSP_ENABLECLIP = "u_enableClips"


FSP_ENABLELIGHTS

FSP_ENABLELIGHTS = "u_enbleLights"


FSP_ENABLE_ONLY_WRIEFRAME

FSP_ENABLE_ONLY_WRIEFRAME = "u_enableOnlyWireframe"


FSP_ENABLE_WRIEFRAME

FSP_ENABLE_WRIEFRAME = "u_enableWireframe"


FSP_FRESNEL0

FSP_FRESNEL0 = "u_fresnel0"


FSP_IS_SHOW_COMPAR_COLOR

FSP_IS_SHOW_COMPAR_COLOR = "u_isShowCompareColor"


FSP_IS_SHOW_FIRST_COLOR

FSP_IS_SHOW_FIRST_COLOR = "u_isShowFirstColor"


FSP_IS_SHOW_SECOND_COLOR

FSP_IS_SHOW_SECOND_COLOR = "u_isShowSecondColor"


FSP_LIGHTMODEL_AMBIENT

FSP_LIGHTMODEL_AMBIENT = "u_lightModel.ambient"


FSP_LIGHT_0_AMBIENT

FSP_LIGHT_0_AMBIENT = "u_lights[0].ambient"


FSP_LIGHT_0_CONST_ATTENUATION

FSP_LIGHT_0_CONST_ATTENUATION = "u_lights[0].constant"


FSP_LIGHT_0_DIFFUSE

FSP_LIGHT_0_DIFFUSE = "u_lights[0].diffuse"


FSP_LIGHT_0_INTENSITY

FSP_LIGHT_0_INTENSITY = "u_lights[0].intensity"


FSP_LIGHT_0_LINEAR_ATTENUATION

FSP_LIGHT_0_LINEAR_ATTENUATION = "u_lights[0].linear"


FSP_LIGHT_0_POSITION

FSP_LIGHT_0_POSITION = "u_lights[0].position"


FSP_LIGHT_0_QUAD_ATTENUATION

FSP_LIGHT_0_QUAD_ATTENUATION = "u_lights[0].quadratic"


FSP_LIGHT_0_SPECULAR

FSP_LIGHT_0_SPECULAR = "u_lights[0].specular"


FSP_LIGHT_0_SPOT_COSCUTOFF

FSP_LIGHT_0_SPOT_COSCUTOFF = "u_lights[0].spotCosCutoff"


FSP_LIGHT_0_SPOT_CUTOFF

FSP_LIGHT_0_SPOT_CUTOFF = "u_lights[0].spotCutoff"


FSP_LIGHT_0_SPOT_DIRECTION

FSP_LIGHT_0_SPOT_DIRECTION = "u_lights[0].spotDirection"


FSP_LIGHT_0_SPOT_EXPONENT

FSP_LIGHT_0_SPOT_EXPONENT = "u_lights[0].spotExponent"


FSP_LIGHT_1_AMBIENT

FSP_LIGHT_1_AMBIENT = "u_lights[1].ambient"


FSP_LIGHT_1_CONST_ATTENUATION

FSP_LIGHT_1_CONST_ATTENUATION = "u_lights[1].constant"


FSP_LIGHT_1_DIFFUSE

FSP_LIGHT_1_DIFFUSE = "u_lights[1].diffuse"


FSP_LIGHT_1_INTENSITY

FSP_LIGHT_1_INTENSITY = "u_lights[1].intensity"


FSP_LIGHT_1_LINEAR_ATTENUATION

FSP_LIGHT_1_LINEAR_ATTENUATION = "u_lights[1].linear"


FSP_LIGHT_1_POSITION

FSP_LIGHT_1_POSITION = "u_lights[1].position"


FSP_LIGHT_1_QUAD_ATTENUATION

FSP_LIGHT_1_QUAD_ATTENUATION = "u_lights[1].quadratic"


FSP_LIGHT_1_SPECULAR

FSP_LIGHT_1_SPECULAR = "u_lights[1].specular"


FSP_LIGHT_1_SPOT_COSCUTOFF

FSP_LIGHT_1_SPOT_COSCUTOFF = "u_lights[1].spotCosCutoff"


FSP_LIGHT_1_SPOT_CUTOFF

FSP_LIGHT_1_SPOT_CUTOFF = "u_lights[1].spotCutoff"


FSP_LIGHT_1_SPOT_DIRECTION

FSP_LIGHT_1_SPOT_DIRECTION = "u_lights[1].spotDirection"


FSP_LIGHT_1_SPOT_EXPONENT

FSP_LIGHT_1_SPOT_EXPONENT = "u_lights[1].spotExponent"


FSP_MATERIAL_AMBIENT

FSP_MATERIAL_AMBIENT = "u_materials.ambient"


FSP_MATERIAL_DIFFUSE

FSP_MATERIAL_DIFFUSE = "u_materials.diffuse"


FSP_MATERIAL_EMISSION

FSP_MATERIAL_EMISSION = "u_materials.emission"


FSP_MATERIAL_SHININESS

FSP_MATERIAL_SHININESS = "u_materials.shininess"


FSP_MATERIAL_SPECULAR

FSP_MATERIAL_SPECULAR = "u_materials.specular"


FSP_NORMALMAP

FSP_NORMALMAP = "u_normalMap"


FSP_PARAM_THRESHOLD

FSP_PARAM_THRESHOLD = "u_threshold"


FSP_PARAM_USEEDGE

FSP_PARAM_USEEDGE = "u_useEdge"


FSP_POINT_SIZE

FSP_POINT_SIZE = "u_pointSize"


FSP_REVERSECLIP

FSP_REVERSECLIP = "u_reverseClip"


FSP_ROUGHNESS

FSP_ROUGHNESS = "u_roughness"


FSP_SAMPLER0

FSP_SAMPLER0 = "u_sampler0"


FSP_SAMPLER1

FSP_SAMPLER1 = "u_sampler1"


FSP_SAMPLER2

FSP_SAMPLER2 = "u_sampler2"


FSP_SAMPLER3

FSP_SAMPLER3 = "u_sampler3"


FSP_SAMPLERCUBE0

FSP_SAMPLERCUBE0 = "u_samplerCube0"


FSP_SELECTCOLOR

FSP_SELECTCOLOR = "u_selectColor"


FSP_SHADOW_LIGHTPOS

FSP_SHADOW_LIGHTPOS = "u_shadowLPos"


FSP_SHININESS

FSP_SHININESS = "u_shininess"


FSP_SPECULAR

FSP_SPECULAR = "u_specular"


FSP_USEAMBIENTTEX

FSP_USEAMBIENTTEX = "u_useAmbientTex"


FSP_USECUBEMAPTEX

FSP_USECUBEMAPTEX = "u_useCubeMapTex"


FSP_USEDIFFUSETEX

FSP_USEDIFFUSETEX = "u_useDiffuseTex"


FSP_USEMINDEPTH

FSP_USEMINDEPTH = "u_useMinDepth"


FSP_USETEX

FSP_USETEX = "u_useTex"


FSP_ZBUFFERPARAMS

FSP_ZBUFFERPARAMS = "u_zbufferParams"


GAMMA

GAMMA = "gamma"


HEIGHT

HEIGHT = "height"


HIGHLIGHT_TEXTURE

HIGHLIGHT_TEXTURE = "highlightTexture"


HORIZONTAL

HORIZONTAL = "horizontal"


IMAGE

IMAGE = "image"


INDEX

INDEX = "index"


ISMIRROR

ISMIRROR = "isMirror"


ISPERSPECTIVE

ISPERSPECTIVE = "gIsPerspective"


IS_SHOW_COMMON

IS_SHOW_COMMON = "u_isShowCommon"


JEWEL_BLEND

JEWEL_BLEND = "u_jewelDlend"


JEWEL_DEPTH

JEWEL_DEPTH = "u_jewelDepth"


KEEP_DIRECTION

KEEP_DIRECTION = "u_keepDirection"


KERNEL

KERNEL = "gKernel"


LENGTH

LENGTH = "length"


LUT

LUT = "lut"


MATCAP_MAP

MATCAP_MAP = "matcapMap"


METALLIC_ROUGHNESS_TEXTURE

METALLIC_ROUGHNESS_TEXTURE = "metallicRoughnessTexture"


METALNESS

METALNESS = "metalness"


MIRRORMAT

MIRRORMAT = "u_mirrorMat"


MIRROR_TEXTURE

MIRROR_TEXTURE = "mirrorTexture"


MIX_FACTOR

MIX_FACTOR = "mixFactor"


MODEL

MODEL = "model"


MODEL_MATRIX

MODEL_MATRIX = "modelMatrix"


MVPMATRIX_FROM_LIGHT

MVPMATRIX_FROM_LIGHT = "u_MvpMatrixFromLight"


NOISE_X

NOISE_X = "NoiseX"


NOISE_Y

NOISE_Y = "NoiseY"


NORMAL_MAP

NORMAL_MAP = "normalMap"


NORMAL_MAP_SCALE

NORMAL_MAP_SCALE = "normalScale"


NORMAL_MATRIX

NORMAL_MATRIX = "normalMatrix"


OFFSET

OFFSET = "offset"


OPACITY

OPACITY = "opacity"


OUTLINE_WIDTH

OUTLINE_WIDTH = "outlineWidth"


POWER

POWER = "gPower"


PROJECTIONMAT

PROJECTIONMAT = "gProjectionMat"


PROJECTIONMATI

PROJECTIONMATI = "gProjectionMatI"


PROJECTION_MATRIX

PROJECTION_MATRIX = "projectionMatrix"


RADIUS

RADIUS = "radius"


REFOUT_TEXTURE

REFOUT_TEXTURE = "refoutTexture"


RING_COLOR

RING_COLOR = "u_ringColor"


RING_DEPTH

RING_DEPTH = "u_ringDepth"


ROUGHNESS

ROUGHNESS = "roughness"


SCREEN_SIZE

SCREEN_SIZE = "screenSize"


SECOND_MODEL_COLOR

SECOND_MODEL_COLOR = "u_secondModelColor"


SHADOWMAT

SHADOWMAT = "u_shadowMat"


SHADOW_TEXTURE

SHADOW_TEXTURE = "shadowTexture"


SHADOW_X_PIXEL_OFFSET

SHADOW_X_PIXEL_OFFSET = "u_xPixelOffset"


SHADOW_Y_PIXEL_OFFSET

SHADOW_Y_PIXEL_OFFSET = "u_yPixelOffset"


SHININESS

SHININESS = "shininess"


SPECULAR

SPECULAR = "specular"


SPECULAR_MAP

SPECULAR_MAP = "specularMap"


SPOT_LIGHT_0_COLOR

SPOT_LIGHT_0_COLOR = "spotLights[0].color"


SPOT_LIGHT_0_CONECOS

SPOT_LIGHT_0_CONECOS = "spotLights[0].coneCos"


SPOT_LIGHT_0_DECAY

SPOT_LIGHT_0_DECAY = "spotLights[0].decay"


SPOT_LIGHT_0_DIRECTION

SPOT_LIGHT_0_DIRECTION = "spotLights[0].direction"


SPOT_LIGHT_0_DISTANCE

SPOT_LIGHT_0_DISTANCE = "spotLights[0].distance"


SPOT_LIGHT_0_PENUMBRACOS

SPOT_LIGHT_0_PENUMBRACOS = "spotLights[0].penumbraCos"


SPOT_LIGHT_0_POSITION

SPOT_LIGHT_0_POSITION = "spotLights[0].position"


SPOT_LIGHT_0_SHADOW

SPOT_LIGHT_0_SHADOW = "spotLights[0].shadow"


SSAO_BIAS

SSAO_BIAS = "gBias"


SSAO_INPUT

SSAO_INPUT = "ssaoInput"


SSAO_MAP

SSAO_MAP = "ssaoMap"


SSAO_RADIUS

SSAO_RADIUS = "gRadius"


TEXEL_SIZE

TEXEL_SIZE = "texelSize"


TEXTURE_SIZE

TEXTURE_SIZE = "u_textureSize"


TEX_OFFSET

TEX_OFFSET = "tex_offset"


TEX_SIZE

TEX_SIZE = "texSize"


TOLERANCE

TOLERANCE = "u_tolerance"


TONE_MAPPING_EXPOSURE

TONE_MAPPING_EXPOSURE = "toneMappingExposure"


TRIANGLE_MAP

TRIANGLE_MAP = "triangleTexture"


USE_BACK_CUBE_TEXTURE

USE_BACK_CUBE_TEXTURE = "u_useBackCubeTexture"


USE_BACK_TEXTURE

USE_BACK_TEXTURE = "u_useBackTexture"


USE_DUMP_MAP

USE_DUMP_MAP = "u_useBumpMap"


USE_FRONT_CUBE_TEXTURE

USE_FRONT_CUBE_TEXTURE = "u_useFrontCubeTexture"


USE_FRONT_TEXTURE

USE_FRONT_TEXTURE = "u_useFrontTexture"


USE_HIGHLIGHT_TEXTURE

USE_HIGHLIGHT_TEXTURE = "u_useHighlightTexture"


USE_MIN_DEPTH

USE_MIN_DEPTH = "u_useMinDepth"


USE_SSAO

USE_SSAO = "useSSAO"


USE_TRIANGLE_MAP

USE_TRIANGLE_MAP = "u_useTriangleMap"


UV_TRANSFORM_MATRIX

UV_TRANSFORM_MATRIX = "uvTransform"


VIEWVALUE

VIEWVALUE = "gViewValue"


VIEW_MATRIX

VIEW_MATRIX = "viewMatrix"


VSP_BAIS

VSP_BAIS = "u_bais"


VSP_CENTER

VSP_CENTER = "a_center"


VSP_COLOR

VSP_COLOR = "a_color"


VSP_EYEPOSITION

VSP_EYEPOSITION = "u_eyePosition"


VSP_LIGHTMAT

VSP_LIGHTMAT = "u_lightMat"


VSP_LIGHTPOSITION

VSP_LIGHTPOSITION = "u_lightPosition"


VSP_LIGHTPROJECT

VSP_LIGHTPROJECT = "u_lightProject"


VSP_LIGHT_NORMALMAT

VSP_LIGHT_NORMALMAT = "u_lightNormalMat"


VSP_MODELMAT

VSP_MODELMAT = "u_modelMat"


VSP_MODELVIEWMAT

VSP_MODELVIEWMAT = "u_modelViewMat"


VSP_MVPMAT

VSP_MVPMAT = "u_MVPMat"


VSP_NORMAL

VSP_NORMAL = "a_normal"


VSP_NORMALMAT

VSP_NORMALMAT = "u_normalMat"


VSP_POSITION

VSP_POSITION = "a_position"


VSP_PROJECTIONMAT

VSP_PROJECTIONMAT = "u_projectionMat"


VSP_TEXCOORDS

VSP_TEXCOORDS = "a_texCoords"


VSP_TEXTUREMAT

VSP_TEXTUREMAT = "u_textureMat"


VSP_UCOLOR

VSP_UCOLOR = "u_color"


VSP_VIEWMAT

VSP_VIEWMAT = "u_viewMat"