M3D / M3D / Render / GraphicDefines
Enumeration: GraphicDefines
Table of contents
Enumeration Members
- CAMERA_POSITION
- FSP_AMBIENT
- FSP_CLIPPLANE
- FSP_DIFFUSE
- FSP_ENABLECLIP
- FSP_REVERSECLIP
- FSP_SELECTCOLOR
- FSP_SHININESS
- FSP_SPECULAR
- PROJECTION_MATRIX
- VIEW_MATRIX
- VSP_NORMAL
- VSP_POSITION
- VSP_TEXTURECOORDS
- WORLD_INVERSER_TRANSPOSE_MATRIX
- WORLD_MATRIX
Enumeration Members
CAMERA_POSITION
• CAMERA_POSITION = "cameraPosition"
FSP_AMBIENT
• FSP_AMBIENT = "u_ambient"
FSP_CLIPPLANE
• FSP_CLIPPLANE = "u_clipPlanes"
FSP_DIFFUSE
• FSP_DIFFUSE = "u_diffuse"
FSP_ENABLECLIP
• FSP_ENABLECLIP = "u_enableClips"
FSP_REVERSECLIP
• FSP_REVERSECLIP = "u_reverseClip"
FSP_SELECTCOLOR
• FSP_SELECTCOLOR = "u_selectColor"
FSP_SHININESS
• FSP_SHININESS = "u_shininess"
FSP_SPECULAR
• FSP_SPECULAR = "u_specular"
PROJECTION_MATRIX
• PROJECTION_MATRIX = "u_projectionMatrix"
VIEW_MATRIX
• VIEW_MATRIX = "u_viewMatrix"
VSP_NORMAL
• VSP_NORMAL = "a_normal"
VSP_POSITION
• VSP_POSITION = "a_position"
VSP_TEXTURECOORDS
• VSP_TEXTURECOORDS = "a_textureCoords"
WORLD_INVERSER_TRANSPOSE_MATRIX
• WORLD_INVERSER_TRANSPOSE_MATRIX = "u_worldInverseTransposeMatrix"
WORLD_MATRIX
• WORLD_MATRIX = "u_worldMatrix"